From Clomosy Docs

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10110001 '''And''' 01100110 = 00100000
10110001 '''And''' 01100110 = 00100000


<b>Example</b>
<b>Example</b><br>


<pre>
<pre>
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It is used as a logical operator. It combines two or more conditions to check if at least one of them is true. If at least one of the conditions combined with or is true, the result is true; otherwise, the result is false.<br>
It is used as a logical operator. It combines two or more conditions to check if at least one of them is true. If at least one of the conditions combined with or is true, the result is true; otherwise, the result is false.<br>


<b>Example</b>
<b>Example</b><br>
<b>TRObject Syntax</b><br>
<b>TRObject Syntax</b><br>
<pre>
<pre>
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</pre>
</pre>


=== '''Xor''' ===
<h2> <b>Xor</b> </h2>
As a logical operator, xor combines two or more conditions and checks whether only one of them is true. If only one of the conditions combined with xor is true, the result will be true; however, if both conditions are true or both are false, the result will be false. This operator is useful for expressing the logic of "either one or the other" between conditions.<br>
As a logical operator, xor combines two or more conditions and checks whether only one of them is true. If only one of the conditions combined with xor is true, the result will be true; however, if both conditions are true or both are false, the result will be false. This operator is useful for expressing the logic of "either one or the other" between conditions.<br>


<b>Example</b>
<b>Example</b><br>
<pre>
<pre>
var
var
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It is used as a logical operator to negate a condition; that is, the not operator evaluates a condition as false if it is true, and as true if it is false. This way, it is useful for altering the logical states of conditions.<br>
It is used as a logical operator to negate a condition; that is, the not operator evaluates a condition as false if it is true, and as true if it is false. This way, it is useful for altering the logical states of conditions.<br>


<b>Example</b>
<b>Example</b><br>
<b>TRObject Syntax</b><br>
<b>TRObject Syntax</b><br>
<pre>
<pre>
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The Case keyword provides a structured equivalent to a sequence of if statements on the same variable. The case statement is more elegant, more efficient, and easier to maintain than multiple if nestings.The brief definition is as follows.  
The Case keyword provides a structured equivalent to a sequence of if statements on the same variable. The case statement is more elegant, more efficient, and easier to maintain than multiple if nestings.The brief definition is as follows.  


<b>Example</b>
<b>Example</b><br>
<b>TRObject Syntax</b><br>
<b>TRObject Syntax</b><br>
<pre>
<pre>
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<h2> <b>Do</b> </h2>
<h2> <b>Do</b> </h2>
The Do keyword is always a part of one of the shown 3(with - for - while)control types. It precedes the Statements section of the control action.
The do keyword is always part of one of the three commonly shown control types (with, for, while). It is used in the BASE syntax structure on the Clomosy platform.<br>


<b>Example</b>
<b>Example</b><br>


with for;
with for;
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<h2> <b>downto</b> </h2>
<h2> <b>downto</b> </h2>


The DownTo keyword prefixes the target value Expression in a For loop. The DownTo expression maybe an Integer, Character or Enumeration type.
It is used to indicate that the count in a loop should be done in decreasing order. The loop variable progresses from a specified starting value to an end value by decreasing.<br>
See the For keyword for full details. The examples illustrate the three expression types.


1 for Variable := Integer Expression '''downto''' Integer Expression do Statement;
<b>Example</b><br>
2 for Variable := Char Expression '''downto''' Char Expression do Statement;
<b>TRObject Syntax</b><br>
3 for Variable := Enum Expression '''downto''' Enum Expression do Statement;
<pre>
 
var
   for j := beginning downto finish  do
  i: Integer;
{
  // Counting down from 5 to 1
  for (i = 5 downto 1)
  {
    ShowMessage('i = ' + IntToStr(i));
  }
}
</pre>
<b>Base Syntax</b><br>
<pre>
var
  i: Integer;
begin
  // Counting down from 5 to 1
   for i := 5 downto 1 do
   begin
   begin
        //lines of code
    ShowMessage('i = ' + IntToStr(i));
   end;
   end;
end;
</pre>


=== '''else''' ===
<h2> <b>Else</b> </h2>


The Else keyword is part of the If, Case and Try statements. It is used to start the section of code executed when earlier conditions are not satisfied. See details of each of these statements for further details.
The Else keyword is part of the If and Case statements. It is used to start the section of code executed when earlier conditions are not satisfied.<br>  
([https://www.docs.clomosy.com/index.php/Clomosy_Language#If_Statements for], [https://www.docs.clomosy.com/index.php/Clomosy_Language#Case_Statements case])<br>


:1 keyword '''Else'''(if Condition then Statement else Statement;<br>
<b> If for; </b><br>
<pre>
var
  score: Integer;
{
  score = 75;
 
  if (score >= 50)
    ShowMessage('Passed')
  else
    ShowMessage('Failed');
}
</pre>


:2 case Expression of
<b> Case for; </b><br>
::Case clauses<br>
<pre>
::...<br>
var
::'''else'''<br>
  choice: Integer;
::Statements<br>
{
::end;<br>
  choice = 1;


:3 try <br>
  case choice of
::Statements<br>
  {
::...<br>
    0: ShowMessage('Choice 0');
::except<br>
  else
::Exception statements<br>
    ShowMessage('Invalid choice');
::...<br>
  }
::'''else'''<br>
}
::Statements<br>
</pre>
::end<br>


=== '''Try'''===
<h2> <b>Try</b> </h2>
The Try keyword is used to mark the start of a block of statements that have error trapping. If an error occurs, the program is not terminated. Instead, control is passed to either a Finally or Except section.
It is used for error handling and management. The try block ensures the safe execution of a specific piece of code. If an error occurs within the try block, the error can be caught and handled by the <b>except or finally</b> blocks.<br>


'''For example:'''<br>
<b>Example</b><br>
var
<b>TRObject Syntax</b><br>
  number, zero : Integer;
<pre>
begin
var
  number := -1;
  number, zero : Integer;
  Try
{
    zero  := 0;
  number = -1;
    number := 1 div zero;
  Try
    ShowMessage('number / zero = '+IntToStr(number));
    zero  = 0;
  finally
    number = 1 div zero;
      ShowMessage('Number was not assigned a value - using default');
    ShowMessage('number / zero = '+IntToStr(number));
  end;
  finally
end;
      ShowMessage('Number was not assigned a value - using default');
  }
}
</pre>
<b>Base Syntax</b><br>
<pre>
var
  number, zero : Integer;
begin
  number := -1;
  Try
    zero  := 0;
    number := 1 div zero;
    ShowMessage('number / zero = '+IntToStr(number));
  finally
      ShowMessage('Number was not assigned a value - using default');
  end;
end;
</pre>


=== '''except''' ===


The Except keyword is used to mark the start of a block of statements that handle an exception in a Try clause. If the Except block can handle the exception, then the program is not terminated.
<h2> <b>Except</b> </h2>


try
The Except keyword is used to mark the start of a block of statements that handle an exception in a Try clause. If the Except block can handle the exception, then the program is not terminated.<br>
....
For more detailed information, see the [[Error Trapping| page]].
....
code to be executed under normal conditions.
...
..
except
...
..
code to be executed under normal circumstances, and code to be executed when an exception occurs during the execution of the normal code.
..
.
end;


'''Example:'''<br>
<h2> <b>Finally</b> </h2>
var
Regardless of whether an error occurs in the try block, the code in the finally block always executes. This is useful to ensure that important tasks, such as resource deallocation or cleanup operations, are always carried out.<br>
  number, zero : Integer;
For more detailed information, see the [[Error Trapping| page]].
begin
  // Try to divide an integer by zero - to raise an exception
  Try
    zero  := 0;
    number := 1 div zero;
    ShowMessage('number / zero = '+IntToStr(number));
  Except
    ShowMessage('Unknown error encountered');
  end;
end;


=== '''finally''' ===
<h2> <b>Repeat</b> </h2>
The Finally keyword is used to mark the start of the final block of statements in a Try statement. They are executed regardless of what happens in the Try statements. However, the Finally clause does not actually handle any exceptions - the program will terminate if no Except clause is found (see notes below).
The repeat keyword allows a block of code to be repeated until a specific condition is met. It is used in conjunction with the until keyword to check the loop condition. This structure ensures that the code within the loop is executed at least once.<br>
Try-Finally is normally used by a routine to allow cleanup processing to take place, such as freeing resources, with the exception being correctly passed to the caller to handle.


try
<h2> <b>Until</b> </h2>
....
The until keyword is used in conjunction with the repeat statement to define the condition that terminates the loop. The loop continues to execute until the specified condition evaluates to true. This means that the block of code will keep running until the condition becomes true, making it useful for scenarios where you want the code to execute at least once before checking the condition.<br>
....
code to be executed under normal conditions.
...
..
finally
...
..
Commands to be executed no matter what
..
.
end;


'''Example:'''<br>
<b>Example</b><br>
var
<b>TRObject Syntax</b><br>
  number, zero : Integer;
<pre>
begin
var
  // Try to divide an integer by zero - to raise an exception
  counter: Integer;
  number := -1;
{
  Try
  counter = 1;
    zero   := 0;
   repeat
    number := 1 div zero;
    ShowMessage('Counter: ' + IntToStr(counter));
    ShowMessage('number / zero = '+IntToStr(number));
    counter = counter + 1;
  Finally
  until counter > 5;
    if number = -1 then
}
    begin
</pre>
      ShowMessage('Number was not assigned a value - using default');
<b>Base Syntax</b><br>
      number := 0;
<pre>
    end;
var
  end;
  counter: Integer;
end;
begin
  counter := 1;
  repeat
    ShowMessage('Counter: ' + IntToStr(counter));
    counter := counter + 1;
  until counter > 5;
end;
</pre>


Output: Number was not assigned a value - using default<br>
<h2> <b>For</b> </h2>
Then, the program terminates with an not division by zero when evaluating runtime error message - the finally clause did not trap the error. <br>
The for structure is a control structure used to create a loop under a specific condition. It is ideal for performing a certain number of repetitions or iterating over an array. A for loop typically starts with a variable at a beginning value and progresses to an end value, with a specific increment or decrement on each iteration.<br>
If you want it to work without errors, change the value of the zero variable.


=== '''Repeat'''===
<b>Example</b><br>
The Repeat keyword starts a control loop that is always executed at least once, and which terminates when the Expression is satisfied (returns True).
<b>TRObject Syntax</b><br>
<pre>
There is no need for Begin or End markers - the Repeat and Until keywords serve that purpose.
var
  i : Integer;
It is used when it is important that the statements are at least executed once.
{
  For (i = 1 to 6)
    ShowMessage('i = '+IntToStr(i));
}
</pre>


=== '''Until'''===
<b>Base Syntax</b><br>
The Until keyword ends a control loop that is always executed at least once, and which terminates when the Expression is satisfied (returns True).
<pre>
var
There is no need for Begin or End markers - the Repeat and Until keywords serve that purpose.
  i : Integer;
begin
It is used when it is important that the statements are at least executed once.
  For i := 1 to 6 do
    ShowMessage('i = '+IntToStr(i));
end;
</pre>


=== '''for''' ===
<h2> <b>While</b> </h2>
The For keyword starts a control loop, which is executed a finite number of times.
The while keyword is a control structure used to repeatedly execute a block of code as long as a specific condition is met. This loop continues to run as long as the condition evaluates to true. Due to the fact that the condition is evaluated before entering the loop, it guarantees that the code within the loop may not execute at all if the condition is not satisfied. This is useful for avoiding infinite loops and ensuring a specific state is achieved.<br>
The Variable is set to the result of the 1st Expression. If the result is less than or equal to the result of the 2nd Expression (when to is specified), then the Statement is executed. Variable is then incremented by 1 and the process is repeated until the variable value exceeds the 2nd expression value.
For downto, the variable value is checked as being greater than or equal to the 2nd expression, and its value is decremented at the loop end.
The Statement maybe a single line, or a set of statements with a begin/end block.


'''Example:'''<br>
<b>Example</b><br>
var
<b>TRObject Syntax</b><br>
  i : Integer;
<pre>
var
begin
  count: Integer;
  // Loop 5 times
{
  For i := 1 to (10 div 2) do
  count = 0;
    ShowMessage('i = '+IntToStr(i));
  while (count < 5)
end;
  {
    ShowMessage('Count: ' + IntToStr(count));
    count = count + 1;
  }
}
</pre>


=== '''while''' ===
<b>Base Syntax</b><br>
The While keyword starts a control loop that is executed as long as the Expression is satisfied (returns True).
<pre>
var
The loop is not executed at all if the expression is false at the start.
  count: Integer;
begin
You need Begin or End markers if multiple statements are required in the loop. See the [[TRObject_Language#While_Statements | While]] keyword for full details.
  count := 0;
  while count < 5 do
  begin
    ShowMessage('Count: ' + IntToStr(count));
    count := count + 1;
  end;
end;
</pre>


=== '''with''' ===
<h2> <b>With</b> </h2>
The With keyword is a convenience provided by Clomosy for referencing elements of a complex variable, such as a record or object.
The With keyword is a convenience provided by Clomosy for referencing elements of a complex variable, such as a record or object.
   
   
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See the [[TRObject_Language#With_Statements | With]] keyword for full details.
See the [[TRObject_Language#With_Statements | With]] keyword for full details.


=== '''to''' ===
<h2> <b>To</b> </h2>
The To keyword prefixes the target value Expression in a For loop. The To expression maybe an Integer, Character or Enumeration type. See the [[TRObject_Language#For_Statements | For]] keyword for full details.
The to keyword is used within a for loop to indicate that a number should progress within a specific range. This keyword specifies how the loop variable will advance between the starting value and the ending value.


=== '''Function''' ===
<h2> <b>Function</b> </h2>


The Function keyword defines a subroutine that returns a value. See the SubRoutines tutorial for details on using functions. See [[TRObject_Language#Function_Declarations | page]] for detailed information.
The Function keyword is used to define a function that performs a specific operation and returns a value in a programming language. Functions allow code to be modular, providing the ability to reuse the same operation in different places. See [[TRObject_Language#Function_Declarations | page]] for detailed information.


=== '''Procedure''' ===
<h2> <b>Procedure</b> </h2>
The Procedure keyword defines a subroutine that does not return a value. See the [[TRObject_Language#Procedure_Declarations | Procedure]] tutorial for details on using procedures.
It is used to define a procedure in a programming language that performs a specific task and does not return a value. See the [[TRObject_Language#Procedure_Declarations | Procedure]] tutorial for details on using procedures.


=== '''if''' ===
<h2> <b>If</b> </h2>
The If keyword is used to control the flow of code depending on the logical result of the given condition. See [[TRObject_Language#If_Statements | page]] for detailed information.
The If keyword is used to control the flow of code depending on the logical result of the given condition. See [[TRObject_Language#If_Statements | page]] for detailed information.


=== '''then'''===
<h2> <b>Then</b> </h2>
The Then keyword is part of the If statement. It is used to start the section of code executed when the if condition is true.See the [[TRObject_Language#If_Statements | if]] keyword for full details.
The then keyword is part of the if statement. It is used to initiate the block of code that executes when the if condition is true. It is used in the BASE syntax of the Clomosy platform. See the [[TRObject_Language#If_Statements | if]] keyword for full details.
 


=== '''mod''' ===
<h2> <b>Mod</b> </h2>
The Mod keyword gives the remainder from dividing the Dividend by the Divisor. The whole number result of the division is ignored.
The Mod keyword gives the remainder from dividing the Dividend by the Divisor. The whole number result of the division is ignored.
See [[Mod | page]] for detailed information.
See [[Mod | page]] for detailed information.

Revision as of 13:18, 27 September 2024

This page contains commonly used keywords and directives in the programming language. Keywords form the fundamental building blocks of a programming language and are used to perform specific tasks. Acting as commands, these words manage the control flow, data structures, and other essential operations within a program. The correct use of keywords during programming is crucial for building error-free and efficient code.

Below is a list of the main keywords used in the programming language. Understanding these keywords will help you grasp the structure of the language and use the correct syntax when developing software.

Begin

The Begin keyword is used in the Clomosy platform within the BASE Syntax to start expression blocks. This type of block is used at the beginning of the main block in your code and within conditions, loops, procedures, and function structures.

Example:

var
valueStr : String;
Begin
  for i := 1 to 10 do
  Begin
    ShowMessage('Number: '+IntToStr(i));
  end;
end;

End

The End keyword is used in the Clomosy platform within the BASE Syntax to terminate expression blocks. This type of block is used at the end of the main block in your code and within conditions, loops, procedures, and function structures.

Example:

var
  i : Integer;

begin
  i := 2;

  case i of
    0 : Showmessage('i = 0');
    1 : Showmessage('i = 1');
    2 : Showmessage('i = 2');
  End;
End;

var

The var keyword is used for defining variables. To create a variable, var is used to specify the name and type of the variable. This keyword allocates memory in the program to store a specific data type.

Example:
TRObject Syntax

Var
  appName   : String;
  year : Integer;
{
  appName = 'Clomosy';
  year = 2023; 

  ShowMessage('appName = '+appName  );
  ShowMessage('Year = '+IntToStr(year));
}

Base Syntax

Var
  appName   : String;
  year : Integer;
begin
  appName    := 'Clomosy';
  year := 2023; 

  ShowMessage('appName = '+appName  );
  ShowMessage('Year = '+IntToStr(year));
end;

And

The and keyword is used as a logical operator in the BASE syntax structure of the Clomosy platform. It is used to combine two or more conditions and returns a true value only when all conditions are true. In other words, if all expressions combined with and are true, the result is true; otherwise, it is false.
The And keyword is used in two different ways:
1. To perform a logical or boolean 'and' of two logical values. If both are true, then the result is true, otherwise, the result is false.
2. To perform a mathematical 'and' of two integers. The result is a bitwise 'and' of the two numbers. For example:

10110001 And 01100110 = 00100000

Example

var
  num1, num2, num3 : Integer;
  letter           : Char;

begin
  num1   := $25;    
  num2   := $10;    
  letter := 'G';

  if (num1 > 0) And (letter = 'G')
  then ShowMessage('Both values are true')
  else ShowMessage('None or only one true value');

  num3 := num1 And num2;

  ShowMessage('25 And 32 = '+ IntToStr(num3));
end;


Or

It is used as a logical operator. It combines two or more conditions to check if at least one of them is true. If at least one of the conditions combined with or is true, the result is true; otherwise, the result is false.

Example
TRObject Syntax

var
  num1, num2, num3 : Integer;
  letter           : Char;

begin
  num1   := $25;    
  num2   := $10;    
  letter := 'G';

  if (num1 > 0) Or (letter = 'G')
  then ShowMessage('Both values are true')
  else ShowMessage('None or only one true value');

  num3 := num1 Or num2;

  ShowMessage('25 And 32 = '+ IntToStr(num3));
end;

Xor

As a logical operator, xor combines two or more conditions and checks whether only one of them is true. If only one of the conditions combined with xor is true, the result will be true; however, if both conditions are true or both are false, the result will be false. This operator is useful for expressing the logic of "either one or the other" between conditions.

Example

var
  num1, num2, num3 : Integer;
  letter           : Char;

begin
  num1   := $25;    
  num2   := $10;    
  letter := 'G';

  if (num1 > 0) Xor (letter = 'G')
  then ShowMessage('Both values are true')
  else ShowMessage('None or only one true value');

  num3 := num1 Xor num2;

  ShowMessage('25 And 32 = '+ IntToStr(num3));
end;

Not

It is used as a logical operator to negate a condition; that is, the not operator evaluates a condition as false if it is true, and as true if it is false. This way, it is useful for altering the logical states of conditions.

Example
TRObject Syntax

var
  num1, num2 : Word;

{
  num1   = $2C;    // Binary value : 0000 0000 0010 1100
                   // Not'ed value : 1111 1111 1101 0011 = $FFD3

  // And used to return a Boolean value
  if Not (num1 > 0)
    ShowMessage('num1 <= 0')
  else ShowMessage('num1 > 0');

  // And used to perform a mathematical NOT operation
  num2 = Not num1;

  // Display the result
  ShowMessage('Not $2C = $'+IntToHex(num2,2));
}

Base Syntax

var
  num1, num2 : Word;

begin
  num1   := $2C;    // Binary value : 0000 0000 0010 1100
                   // Not'ed value : 1111 1111 1101 0011 = $FFD3

  // And used to return a Boolean value
  if Not (num1 > 0)
  then ShowMessage('num1 <= 0')
  else ShowMessage('num1 > 0');

  // And used to perform a mathematical NOT operation
  num2 := Not num1;

  // Display the result
  ShowMessage('Not $2C = $'+IntToHex(num2,2));

end;

Array

The Array provides single and multi dimensional arrays (indexable sequences) of data. Dynamic arrays have no preallocated storage. When defined, only a pointer is created. For detailed information, visit the page.

As

The as keyword is used for type casting. It is particularly useful in object-oriented programming when a object needs to be converted from one type to another. This operation should only be performed between compatible types; otherwise, an error will occur.

Case

The Case keyword provides a structured equivalent to a sequence of if statements on the same variable. The case statement is more elegant, more efficient, and easier to maintain than multiple if nestings.The brief definition is as follows.

Example
TRObject Syntax

var
  day: Integer;
  dayName: String;
{
  day = 3; // Example day number

  case day of
  {
    1: dayName = 'Monday';
    2: dayName = 'Tuesday';
    3: dayName = 'Wednesday';
    4: dayName = 'Thursday';
    5: dayName = 'Friday';
    6: dayName = 'Saturday';
    7: dayName = 'Sunday';
  else
    dayName = 'Invalid day'; // If the given day number is not between 1-7
  }
  
  ShowMessage('Day: ' + dayName);
}

Base Syntax

var
  day: Integer;
  dayName: String;
begin
  day := 3; // Example day number

  case day of
    1: dayName := 'Monday';
    2: dayName := 'Tuesday';
    3: dayName := 'Wednesday';
    4: dayName := 'Thursday';
    5: dayName := 'Friday';
    6: dayName := 'Saturday';
    7: dayName := 'Sunday';
  else
    dayName := 'Invalid day'; // If the given day number is not between 1-7
  end;
  
  ShowMessage('Day: ' + dayName);
end;

Const

The const keyword is used to define constant values. Constants are values that remain unchanged during the execution of the program. A constant defined with const takes a value of a specific type, and this value cannot be altered after its declaration. This feature enhances the reliability and readability of the code.

const
    pi = 3.14;

Div

The Div keyword gives the whole number result of dividing the Dividend by the Divisor. Any remainder is discarded.

Dividend div divisor

For detailed information, see the page.

Do

The do keyword is always part of one of the three commonly shown control types (with, for, while). It is used in the BASE syntax structure on the Clomosy platform.

Example

with for;

With AddImg do begin
      Height := 70;
      Align := alRight;
      Margins.Right:=50;
end;


for for loop;

 for j := beginning to finish do
 begin
       //lines of code
 end;

while for;

while first<=end do	//if the situation is true
begin
    //lines of code
end;


downto

It is used to indicate that the count in a loop should be done in decreasing order. The loop variable progresses from a specified starting value to an end value by decreasing.

Example
TRObject Syntax

var
  i: Integer;
{
  // Counting down from 5 to 1
  for (i = 5 downto 1)
  {
    ShowMessage('i = ' + IntToStr(i));
  }
}

Base Syntax

var
  i: Integer;
begin
  // Counting down from 5 to 1
  for i := 5 downto 1 do
  begin
    ShowMessage('i = ' + IntToStr(i));
  end;
end;

Else

The Else keyword is part of the If and Case statements. It is used to start the section of code executed when earlier conditions are not satisfied.

If for;

var
  score: Integer;
{
  score = 75;
  
  if (score >= 50)
    ShowMessage('Passed')
  else
    ShowMessage('Failed');  
}

Case for;

var
  choice: Integer;
{
  choice = 1;

  case choice of
  {
    0: ShowMessage('Choice 0');
  else
    ShowMessage('Invalid choice');
  }
}

Try

It is used for error handling and management. The try block ensures the safe execution of a specific piece of code. If an error occurs within the try block, the error can be caught and handled by the except or finally blocks.

Example
TRObject Syntax

var
  number, zero : Integer;
{
  number = -1;
  Try
    zero   = 0;
    number = 1 div zero;
    ShowMessage('number / zero = '+IntToStr(number));
  finally
      ShowMessage('Number was not assigned a value - using default');
  }
}

Base Syntax

var
  number, zero : Integer;
begin
  number := -1;
  Try
    zero   := 0;
    number := 1 div zero;
    ShowMessage('number / zero = '+IntToStr(number));
  finally
      ShowMessage('Number was not assigned a value - using default');
  end;
end;


Except

The Except keyword is used to mark the start of a block of statements that handle an exception in a Try clause. If the Except block can handle the exception, then the program is not terminated.
For more detailed information, see the page.

Finally

Regardless of whether an error occurs in the try block, the code in the finally block always executes. This is useful to ensure that important tasks, such as resource deallocation or cleanup operations, are always carried out.
For more detailed information, see the page.

Repeat

The repeat keyword allows a block of code to be repeated until a specific condition is met. It is used in conjunction with the until keyword to check the loop condition. This structure ensures that the code within the loop is executed at least once.

Until

The until keyword is used in conjunction with the repeat statement to define the condition that terminates the loop. The loop continues to execute until the specified condition evaluates to true. This means that the block of code will keep running until the condition becomes true, making it useful for scenarios where you want the code to execute at least once before checking the condition.

Example
TRObject Syntax

var
  counter: Integer;
{
  counter = 1;
  repeat
    ShowMessage('Counter: ' + IntToStr(counter));
    counter = counter + 1;
  until counter > 5;
}

Base Syntax

var
  counter: Integer;
begin
  counter := 1;
  repeat
    ShowMessage('Counter: ' + IntToStr(counter));
    counter := counter + 1;
  until counter > 5;
end;

For

The for structure is a control structure used to create a loop under a specific condition. It is ideal for performing a certain number of repetitions or iterating over an array. A for loop typically starts with a variable at a beginning value and progresses to an end value, with a specific increment or decrement on each iteration.

Example
TRObject Syntax

var
  i : Integer;
{
  For (i = 1 to 6)
    ShowMessage('i = '+IntToStr(i));
}

Base Syntax

var
  i : Integer;
begin
  For i := 1 to 6 do
    ShowMessage('i = '+IntToStr(i));
end;

While

The while keyword is a control structure used to repeatedly execute a block of code as long as a specific condition is met. This loop continues to run as long as the condition evaluates to true. Due to the fact that the condition is evaluated before entering the loop, it guarantees that the code within the loop may not execute at all if the condition is not satisfied. This is useful for avoiding infinite loops and ensuring a specific state is achieved.

Example
TRObject Syntax

var
  count: Integer;
{
  count = 0;
  while (count < 5)
  {
    ShowMessage('Count: ' + IntToStr(count));
    count = count + 1;
  }
}

Base Syntax

var
  count: Integer;
begin
  count := 0;
  while count < 5 do
  begin
    ShowMessage('Count: ' + IntToStr(count));
    count := count + 1;
  end;
end;

With

The With keyword is a convenience provided by Clomosy for referencing elements of a complex variable, such as a record or object.

It simplifies the code by removing the need to prefix each referenced element with the complex variable name. See the With keyword for full details.

To

The to keyword is used within a for loop to indicate that a number should progress within a specific range. This keyword specifies how the loop variable will advance between the starting value and the ending value.

Function

The Function keyword is used to define a function that performs a specific operation and returns a value in a programming language. Functions allow code to be modular, providing the ability to reuse the same operation in different places. See page for detailed information.

Procedure

It is used to define a procedure in a programming language that performs a specific task and does not return a value. See the Procedure tutorial for details on using procedures.

If

The If keyword is used to control the flow of code depending on the logical result of the given condition. See page for detailed information.

Then

The then keyword is part of the if statement. It is used to initiate the block of code that executes when the if condition is true. It is used in the BASE syntax of the Clomosy platform. See the if keyword for full details.

Mod

The Mod keyword gives the remainder from dividing the Dividend by the Divisor. The whole number result of the division is ignored. See page for detailed information.