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<div class="alert alert-ligth border border-3 border-primary-subtle rounded-5 p-4 shadow-sm" role="alert"> | |||
function Random: Extended; | |||
</div> | |||
The random function generates random numbers. These can be floating-point numbers in the following range:<br> | The random function generates random numbers. These can be floating-point numbers in the following range:<br> | ||
0 <= Number < 1.0 <br> | 0 <= Number < 1.0 <br> | ||
It can be used by calling as follows. This call will generate a decimal random number value between 0 and 1.<br> | It can be used by calling as follows. This call will generate a decimal random number value between 0 and 1.<br> | ||
x = Random(); | |||
x | If you want to get an integer value, define it as follows. Here it will return a random value between 0 and 100. After that, you can get values as you want.<br> | ||
x = Random() * 100; | |||
<b>Example</b><br> | |||
<b>TRObject Syntax</b><br> | |||
<pre> | |||
var | |||
randomNumber,randomNumber2 : Integer; | |||
{ | |||
randomNumber = Random(); | |||
randomNumber2 = Random() * 100; | |||
ShowMessage(randomNumber); | |||
ShowMessage(randomNumber2); | |||
} | |||
</pre> | |||
<b>Base Syntax</b><br> | |||
<pre> | |||
var | |||
randomNumber,randomNumber2 : Integer; | |||
begin | |||
randomNumber := Random(); | |||
randomNumber2 := Random() * 100; | |||
ShowMessage(randomNumber); | |||
ShowMessage(randomNumber2); | |||
end; | |||
</pre> | |||
<div class="alert alert-danger" role="alert" data-bs-theme="light"> | |||
It assigns a different value with each execution. The output will not be the same. | |||
</div> | |||
<b>Output:</b><br> | |||
<div class="alert alert-success" role="alert" data-bs-theme="light"> | |||
0,197623564163223<br> | |||
52,8056032489985 | |||
</div> | |||
<h2> See Also </h2> | |||
* [[System_Library#Math_Functions | Math Functions]] | |||
Revision as of 11:52, 7 October 2024
function Random: Extended;
The random function generates random numbers. These can be floating-point numbers in the following range:
0 <= Number < 1.0
It can be used by calling as follows. This call will generate a decimal random number value between 0 and 1.
x = Random();
If you want to get an integer value, define it as follows. Here it will return a random value between 0 and 100. After that, you can get values as you want.
x = Random() * 100;
Example
TRObject Syntax
var
randomNumber,randomNumber2 : Integer;
{
randomNumber = Random();
randomNumber2 = Random() * 100;
ShowMessage(randomNumber);
ShowMessage(randomNumber2);
}
Base Syntax
var randomNumber,randomNumber2 : Integer; begin randomNumber := Random(); randomNumber2 := Random() * 100; ShowMessage(randomNumber); ShowMessage(randomNumber2); end;
It assigns a different value with each execution. The output will not be the same.
Output:
0,197623564163223
52,8056032489985